Clarent Saga: Tactics Free Download [License]
- beabibnidihartgall
- Sep 12, 2019
- 9 min read
Updated: Mar 11, 2020
About This Game A straightforward Srpg Made With Srpg Studio. The gameplay and scenario/script are inspired by classic 16 bits TRPGs. Synopsis The storyline follows the armies of Prince Abel of Meyr as they battle the Ranasseh Empire and the monsters they unwittingly awaken, framed as a battle between the forces of good and the cult of Brax that threatens to overrun the world. The story begins with an assault on the Nation of Meyr by the forces of the Ranasseh Empire. King Adam sees the castle will not be able to stand and urges his son Prince Abel to flee to the town of Belsar, both for his own safety and to gather reinforcements from King Arthur. He assigns the mage Pascal to go with Abel and protect him on the journey. Features - Adjustable difficulty (8 Difficulties) and a lot of options; - Around 40 playable characters; - Around 55 Small Maps and more with some variation (good replayability); - A branching storyline with moral ambiguity and dark themes (choose your own path!); - Great classical Music (3 hours soundtrack); - Fast strategic battle. Creator David Nguyen: CST is the culmination of countless hours of painstaking work and the realization of David's childhood dream of making his own TRPG. A French citizen, programmer and statistician, David is a fan of old- and new-school TRPGs. 7aa9394dea Title: Clarent Saga: TacticsGenre: Indie, RPG, StrategyDeveloper:David NguyenPublisher:David NguyenRelease Date: 25 Sep, 2017 Clarent Saga: Tactics Free Download [License] clarent saga tactics. clarent saga tactics download That \u2665\u2665\u2665\u2665in P O W E R P O I N T thoughsold.. This is a tactical rpg that is constantly getting updates that fix issues and improve the quality of the game over time. It is similar to what you would expect from an SRPG studio game in the early game, with two chapters being outright copies of the maps from the sample game SRPG Studio gives you to experiment with. Later on, however, the game grows in quality and becomes an enjoyable experience.The only serious negative I have is towards the stats in the game. The game doesn't explain any of them and the only reason why I figured which ones influenced which is because I had a copy of SRPG Studio and played a ton of Fire Emblem.Overall, I like this game. For such a low price, you get a decent tactical rpg with multiple routes.. Not the greatest but for the price you really have nothing to lose. I'm only on Scenario III but that should encompass the majority of gameplay features.Pros:-Does well to capture the gameplay of RPGs like Fire Emblem and Tear Ring Saga-Plenty of slots for save files.-Sprites are kind of nice-Tutorial does its job-Base Conversation feature-Adjustable difficultyCons:-Story, while reminiscent of Fire Emblem, does not feel compelling as a result of execution-Love relationships is rushed-In-combat talking can be unpredictable and you might miss a text if you hold fast-forward after your turn-Some names could be better-*Awful font spacing [EN]-*Full Screen [F1] appears to be bug out when loading to a new map?-*Not true 720p, the framerate in battle scenes are choppy-Portrait cutouts have slight "haloing" around the edges-Music leaves a lot to be desired, sound effects are generally weak*Likely a limitation of the SRPG EngineStory\/Gameplay The story is your typical enemy invades the hero's homeland and conquers the territory with bloodshed. Nothing too new but let's get to our first "issue." Emperor David catches my eye as an oddball name. While it does have old lore behind it I still find it phonetically weird and clashing a bit with some other names. The dialogue is much what you would expect. It has a slightly upgraded vocabulary (no more dastard) but the **writing is not convincing. Rather it's a bit reminiscent of shadow dragon, being based off a 1980s story, which wasn't very good. The love interest and dialogue was incredibly vague. Gave us no reason to like her and quite frankly it just negatively affected my opinion of both of them. Moreso her since our hero has some redeeming qualities. The game plays like a tactical RPG, more accurately Fire Emblem. It's pretty faithful and it seems the majority of weapons\/items have infinite durability. That being said I do feel the movement of all units should be reduced by one space, everyone seems to move a bit too far. The map sizes, thus far, haven't been large at all, maps would need to be 1.3x screen size to feel "normal." The RNG is also unforgiving with weak character growths. Either it's close to some really old FE titles (Gaiden) or taking a page out of Berwick Saga. It'd also be great if we had more characters early on. Main character aside (who will get thrashed by magic) your units are rather squishy and I have to resort to forgotten\/new strategies to work around it. The last time I recall having such an awful comp was in Radiant Dawn. The low growth rates don't make the characters anymore likable. A certain character got no stat raises for over half her level ups (6), pretty awful and none were defense stats either which she desparately needed.Graphics and Sound The graphics seem to use a lot of default SRPG assets which are well made in their own right. The sprites in the battle scene reminds me of better GBA FE combat sprites. Animation effects are appropriate. Unfortunately the battle scene looks as if the framerate has been reduced... likely isn't the case but it is needlessly choppy for some reason. The game window is about 720p but with the notable black borders the usable resolution is lower. The amount of black space is beyond overscan. Toggling full-screen (F1) seems to cause problems if I load into a new map. Lastly the outline of character portraits are a bit awkward. As if they were ripped from a white background instead of an alpha channel. The audio is sorely lacking. The sound effects could use more oomph but are still serviceable. The music does not do the game any favors. Sometimes it's okay like the overworld theme but otherwise I dislike it.Most tracks seem amplified beyond normalized levels (introducing clipping) or added too much compression and then amplified. The classical music, while it makes sense, is rather off-putting. Feels too slow for the pace of battle and doesn't make the game any more immersive.ConclusionFor $0.99 I didn't know what to expect. It's also a "full game" on version 0.25 [at the time of writing] so that doesn't make much sense either. Most of the issues I came across are related to execution rather than the actual idea itself. I'm playing on normal+, while I don't mind it being arguably difficult I think it's that way for the wrong reasons. Anyways you could consider this "Review" a preview of what the game has to offer.**Delving into details would definitely bloat this otherwise lengthy "review"Updated 1800 EST: Clearer grammar. This game is similar to Fire Emblem,actually I have played Fire Emblem, oh Steam lets me bring back many pleasant memories which I forgot.Although this game's map is not wide, but you can feel free in this game.. I\u2019ve never written a review before, as I generally consider it a waste of time of my time, but wow this game was so \u2665\u2665\u2665\u2665ing awesome I had to post something. To give you a little background, I\u2019m a Fire Emblem fan through-and-through and I don't have time to play video games much anymore as I'm busy. When I saw this gem on the steam store though, I couldn't resist.I ended up completing the game on the hardest difficulty and unlocking both of the endings. In my opinion, the game\u2019s greatest strength is its small maps and smart AI. Instead of just throwing my strongest unit at the enemy, I had to you know, use tactics. Personally, I would suggest not playing it on the hardest difficulty, as a couple levels were super annoying. (I\u2019m looking at you John. Your little assassin buddies are \u2665\u2665\u2665\u2665\u2665\u2665\u2665t.)Story-wise, I really liked how the narrative progressed. I\u2019m not going to give any spoilers, but it made the later chapters feel more impactful as you were emotionally connected to the characters. There wasn't that much dialogue, but it was always high-quality and relevant. Sure this game has some flaws: a couple of sprites had the wrong hair color, 2 of the unit\u2019s in Abel\u2019s party were useless, and it crashed a couple of times trying to load a saved game (wasn\u2019t a big deal though as all I had to do was reload it from Steam). But here\u2019s the thing, in the end none of those things matter as I had a blast playing it.At this price it\u2019s a steal. If you love games like FE or other TRPGs, I would buy it. Immediately. I promise, you won\u2019t regret it.. This is a reimagining of the Pelorian Wars RPGMaker game into more of a tactical RPG. It is slightly more streamlined and straightforward. Would recommend. Some news: Hi everyone,I am still working on the game and there will be major changes to come.The most important change is the restructuration of the chapters:It will be :Tutorial-> Path A (Alliance) -> Path B (Battlefield) -> Path A bisUnlock Path C (Chaos): finish path AUnlock Path D (Democracy) : finish Path BUnlock path E (Enforcer) : finish Path A bisUnlock path F (Future) : finish Path CI finally understand the experience points formula and have adjusted it.It is nearly the same except you gain less exp for defeating leader, or using wands. When your level > enemy's level, you gain really less exp. It encourages player to play more characters and discourages power levelling. Many gameplay adjustment (Lv 22, weapons rank, reworked growth rates for characters, etc.). Better IA, when a enemy unit of a group engage battle, the group will automatically engage as well.Regards,David N.. Plan for the future: Hi everyone,I will work on this game until I am fully satisfied, there are still room for improvement. So far, here is some ideas:maximum level 22 instead of 20true hit= display the true probabilityGameplay adjustment (M.Sword for Abel at the start, etc.)Script rewritingInferno modeF and G PathsRework Path BRework the endings More magicsAdd weapon rankTo improve my writing, I plan to thoroughly study Shakespeare works but that takes a lot of time. Overall, the story will be the same though.As I get back some motivation, this project will have a higher priority.Regards,David N.. v0.99F released!: Hi everyone,the alternate path (chapter 41 to 57 + Bonus) has been playtested on normal and hard+, and has been balanced. You may find the balancing weird on some of these chapters, but at this point it is a matter of taste, of course constructive feedback is always appreciated! Hence the v0.99F release.I need to recheck the script and little details on these chapters for the v1.00F.I will add an inferno mode for v1.01F. Since the gameplay is done, I need to rewrite the steam guide. It will be a nice change of pace. I am also excited to say that a Kickstarter will be launched soon to hire professional artist and mangaka Rena Saiya. If it succeeds, she will redraw all the faces and a lot of CGs for the game. My previous game The Peloran Wars will also be removed from Steam due to the overall low quality. Still I don't regret making it since I learned a lot from this.Regards,David Nguyen.. Progress on a future update: Hi everyone,the progress on a future update will be really slow, there will be many gameplay adjustments to balance the game even further. In the current state, this game feels like an "honest" game but could be even better with more works put to it. And yes I will work on it until I am fully satisfied! Please don't wait for the final version because I don't know when it will be released and the game won't have major changes so the core of the game will remain the same.Thank you for your support and patience!David N.. Reply to a constructive review: Hi everyone,a steam user dislike my game and posted a really constructive review on imgur here: https://imgur.com/gallery/fHZo1qjI am really thankful for his detailed review and my reply is in the forum in the feedback section (since I can't reply on imgur). It has really helped me to improve the gameplay. The new update is also on the way with great news to come!Regards,David N.. v1.01F available!: Hi everyone, this is it! You can get the full game experience now!The major changes in the v1.01F:- you can activate a complete tutorial (how to play) / useful hints for the game!it should have been included since the beginning, my apologies.- there is more effort in events and little details presentation (animation, scene, etc.)Future updates:- v1.02F add a inferno mode (that will be 9 difficulties!)- v1.03F create and add some opening movies with the game engine in the extra.Stay tuned!Thank you for your kind support,David N.edit 05/02/2019: add explanation about flying units, minor change to weapons bonuses.. Some ideas and new branching paths: Hi everyone,I know that I always say that I want to retire but I recently played a lot of JRPGs with a generation system and I thought that it would be nice to implement a path involving children of the characters.Here is my ideas:It involves the Path C where the cult of Brax wins, and I think it may be a little too dark even for my taste. Dark Abel enslaves and rapes girls (Ami, Rachel, etc.). Cain will be Abel's son, gameplaywise you will choose his mother, his stats and skills will depend of his mother. Issal and Sybil (which are siblings) will also have children (Sin and Blossom). Sarah will be Drazini's granddaughter and a light magic user. Finally David and Abigail's daughter will be Awan and also Cain main's love interest.Storywise, the children grew in the cult and developed a strong aversion for it. Especially Cain who have seen her mother defiled and violated at a young age. Drazini mastered the dark arts, found a time travel spell, but he strictly fordid its use. As you guess the children will use it to stop the cult of Brax and their parents even if it means that it will erase their existence.To be honest, I am busy right now and I have a lot of games to play so I guess it will have a very low priority but the game already feels complete.Regards,David N.
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