UBERMOSH Vol.5 Download No Password
- beabibnidihartgall
- Sep 13, 2019
- 7 min read
Updated: Mar 11, 2020
About This Game UBERMOSH is a fast-paced arcade series that started in 2015 and was shaped by the amazing community's feedback each new volume. The 5th volume shows the Blade Saint 1200 years after the events of the first game with a set of new powers and more aggressive antagonists. Double your physical strikes, combo the Melter/Shield with the Brainclap and Manastrike of the previous volumes, fight smarter versions of the classic foes and go Hardboiled for a visceral reflex polish. 7aa9394dea Title: UBERMOSH Vol.5Genre: Action, IndieDeveloper:Walter MachadoPublisher:Walter MachadoRelease Date: 25 May, 2017 UBERMOSH Vol.5 Download No Password ubermosh vol.5 Excellent Game!! Humble Price, SOOOOO worth it!!! Great improvements since Black. I'd like to see a high resolution version in one of the future volumes, and i dont care if it wont be "as retro looking" :). Is this a drug?. Spamming Simulator 2017. Holy♥♥♥♥♥♥! best one yet ! This is the♥♥♥♥♥♥!Faster, deadlier and....FASTER !. It quite lives up to it name, Ubermosh. It's a very fast paced bullet hell where you play as the Blade Saint, a person wielding two laser swords and whatever guns you manage to pick up as you battle hordes of people sent into the desert to attain enlightenment by dying at your blade. Shoot rediculously overpowered guns. Reflect bullets with your swords. It's some serious fun. If that sounds like your thing then I definitely recommend this game. It's short but has some good replay value. Plus, with it's price tag there isn't much to stop you from getting it!The only thing I can really think that it is missing is an endless onslaught version, that would be awesome.Glorious Blade Saint, BRING US UBERMOSH!!!. This is a great game and great sequel to the UBERMOSH series. This is 90 seconds murderfest arcade arena, which is something that we get to play rarely this days. But despite all that, this is the easiest UBERMOSH game yet, which might be upsetting to some people, but it is still a great game. I clearly recommend it to everyone who like this type of games, and as with all UBERMOSH games, you can start playing from whatever game in the series you like.. Almost the same exact game as WRAITHevery single game in the franchise added new mechanics or characters this one doesn't add much but i got for free and it's fun so i am not complaining. AgainThis is the exact same gameBut...This is the exact same awesome game, so as long as they keep making them, i am sure as hell will buy them... PULP: Howdy folks, after a busy week working on the next project and double checking the players' feedback on the latest games launched (WARPZONE DRIFTER and UBERMOSH:SANTICIDE) I finally cooked the "PULP" bonus track, created following the "Hiper-Saturated Fuzz and Brazilian drums" of the ARCADE PULP bundle (TTV2+SANTICIDE+DRIFTER). If you check inside the "eggs" folder, it should be there for these 3 games (some of the titles I released contains an Easter Egg folder inside the game files with bonus stuff "c:\ProgramFiles(x86)\Steam\stamapps\common\GAME_NAME", it started inside UBERMOSH:WRAITH when players asked for the covers). Now I will return to the community hub to answer the "unanswered yet" questions.Many many thanks for the kindness and support on this development journey! More stuff soon.https://store.steampowered.com/developer/waltermachado. Vol.5: Howdy folks, half year separates the last 2 volumes of the UBERMOSH series. A story and gameplay that I have been fortunate to make with you, the amazing UBERMOSH community.I make a serious effort to collect the data in every reccomendation, review, gameplay video and hub topic to translate that to gameplay and design hypotheses, that are tested, store or discarded and some make it to the next volume, with the proper adjustments to fit the universe progression. The protagonist gets more powerfull, develops new psyonic skills and at the same time the antagonists get more agressive and coordinate better in combat.The first volume had 3 gameplay escalating stages:1- you try survive and get your first gun, 2- you hunt the stronger enemies to get weapon advantage, 3- with the best gun in hands you change your posture to sweep the map pushing up the score. More elements were inserted on each new volume to empower agression/timing behaviours. On Vol.5 the Blade Saint can copy every physical attack, allowing you to shoot and move your aim to hit another enemy with the cloned attack, deflect bullets in both directions or correct a missing attack moving your aim. A fraction of second separates both attacks. The Melter/Shield can be used to boost your agression and resilience... Melter is more on the pro active side and Shield will trigger not distracting you from your strategy. Classic mode got more hardboiled and Hardoilded mode got even more intense.Thank you for all the support and I hope you enjoy the next hour in the pits of UBERMOSH.PS: More music will enter UBERMOSH OST... I am still doing some mixing and it will be there on the next update.////////////EDIT: Done, new stuff inside OST and "eggs" folder.. NEW ULTAKAAR: "The Colony is expanding, the Saints of New Ultakaar in their path to Ascension (and to bring us Enlightenment) can call a... UUUBERMOSHH!!"Since 2015 I have not put a game in Early Access. The previous volumes of the UBERMOSH series followed the steps of the Blade Saint, from "Green" to an "Ascended" entity. Now, Vol.7, the class mods, and the single character were traded by multiple progressive characters. The final version will have 6 characters, today 3 are ready to play. The first one "Saint Clone Aia" is an inexperienced clone of the glorious Blade Saint, she starts with 0.001% ascension (to not say zero) with just the blade like in the first game and will have all Blade Saint's powers and a bit more at 100% ascension, progressing from 5 to 5%. The second, "Artificer Wook", starts with 80% ascension and can progress by steps of 1%. He has a shoot that can destroy bullets and some shields and progressive extra firepower, presenting a very aggressive style of gameplay and a more linear difficulty thru the match. The third, "Wanderer T667" can double-strike + full auto with guns and has a symbiote that can melee attack, becoming more active with an increased ascension. The maps are now carefully handcrafted instead of seamless and the pit has some limits that change the pace of the combat. Various cosmetical contrast changes, blood shape tweaks and the way the framework deals with the graphical elements allowed more stuff on screen without affecting visibility and performance. Noise rock tracks will be inserted along the time to meet the New Ultakaar vibe. It is a very complex game to balance and solo making, it is taking way more time than the previous volumes and your support and feedback is very important (yep, I included that "music mute" button). I like to hear how are you dealing with the new game elements and what characters you would like to see as the next 3. Many many thanks for the company and kindness along this development journey since the first game. Pretty awesome community. More stuff soon.https://store.steampowered.com/developer/waltermachado. Bonus Content: Howdy folks, since update 1.4 (UBERMOSH Vol.7) that inserted a bit of "soil hue variability" to keep your eyes fresh and, for fresh ears, it allowed the tracks to play the Classic version and the Darkmix version (low tunned and with levels to match an old, mahogany oiled, speaker cabinet), some players asked for the Darkmix tracks to be released.Please check your Music tab on Steam, it should appear 12 dark mixed versions of the Classic UBERMOSH tunes, and if for some reason Steam can't find it, it is near the Easter Eggs folder inside UBERMOSH installation folder (C:\Program Files (x86)\Steam\steamapps\common\UBERMOSH Vol.7). It should be inside the eggs, but it was moved to the side to make it easier to appear on the Music tab on Steam. I am pretty happy with the game balance, performance, gameplay, and cosmetic elements... My huge thanks for the community feedback that made it possible, detailed hub suggestions, impressions, and Steam Reviews (that are extremely important for the game visibility and Store relevance)!More stuff soonhttps://store.steampowered.com/developer/waltermachado. SANTICIDE: Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything.Checking the software clocks, UBERMOSH series got 3616 hours of Game Maker Studio and 684 hours of Black Ink for half of the production time. The other fraction was spent on audio, not just recording and playing, the journey for the correct timbre has a fascinating complexity. For example, the UBERMOSH fuzz timbre uses 2 matching BC109 transistors in a fuzz circuit, matching with a BC549 before the clipping. The new gun sounds and the shredder uses an analog delay self-cycling before overdrive to create the "energy" sounds... not mentioning the different slide materials tested to match the desired vibe for the track (a blue ceramic "Moonshine Slides" 246 won).UBERMOSH:SANTICIDEEach volume added something new to the table, Black brought Brainclap and the Blue gun, Vol. 3 came with endless pit and the swarm, Wraith inserted the Manastrike, Vol. 5 gave Dual strike, Shield and Melter. Santicide comes with way more enemies (with more cosmetic differences) better AI, more shielded enemies that will cover the smarter thugs, a stronger, faster and even smarter enemy with a new usable gun, you can choose the Vol.5 Dual Strike or starting with a Single Strike that will climb to Double and Triple (triggered by time) or go with the Single Strike + Shredder, a slow-moving time triggered energy attack that counters shield.You have the Classic mode being able to be changed (without resetting scores) to Hardboiled (more challenge, more scoring opportunities) and Santicide (a mode aimed for the veterans, with its own Santicide Achievements).By the end of the month I will be able to launch it, you can follow some of my production updates here: https://store.steampowered.com/developer/waltermachadoMany many thanks for the support, see you soon.. Louder Update: Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.Hope you like the new content. See you soon.
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